For weekly football groups
Your players chat.MatchTime runs the game.
Who's in, the bench, and partner clubs and nearby players when you're short. Then fair teams, player ratings, Man of the Match and match fees, all in your group chat.
NewFor players
Get called up for local games
Join the MatchTime player pool. When a club near you is a player short at a time that suits you, you get the game on WhatsApp.
18 and over. Opening town by town.
What MatchTime does
Swipe the cards. Tap one to see how.Click a card to see how it works.
The boring admin, done for you.
Counting names, chasing late replies, filling the place when someone drops out. MatchTime does it in the group you already use, and stays quiet the rest of the time.
Tracks who's in
Players say In or Out the way they always have. MatchTime ticks each one with ✅ and keeps the squad list. Say “maybe” and it checks back with you by DM a day before kickoff.
Runs the bench
When the squad is full, late Ins go on the bench 🪑. When someone drops, the bench is offered the spot in the group and by DM, and the first to claim it plays.
Short of players? It asks around
Someone drops out and nobody's on the bench? MatchTime asks your group in its updates and stops the moment you're full. Then it can ask your partner clubs, and after them nearby players from the MatchTime player pool.
Short of players? MatchTime asks around.
Late dropouts are how weekly games get called off. When a place is still open, MatchTime asks your own group first, then your partner clubs, then nearby players from the MatchTime player pool. All on WhatsApp, and no ringing round other groups yourself.
Your own group first
MatchTime asks the group in its daily update, on match morning and in the last hours before kickoff, and offers a dropped place to your bench. The moment you're full, it stops.
Then your partner clubs
MatchTime posts your ask in a partner club's players' group, with the day, time, venue and format. Each club decides whether its organisers check every ask first, and their players answer privately.
Then the local player pool
When you ask for players, nearby players from the MatchTime player pool get the offer by private message straight away, at the same time as your partner clubs. When MatchTime asks by itself, your partner clubs get an hour first. Pool players are matched on when they can play and how far they'll travel, and on level only when you ask for one.
A yes takes the place
If the place is still open, the player joins your game as a guest for that match, or goes on the bench where your organisers pick. Once you're full, MatchTime closes the ask and thanks everyone who offered.
Find partner clubs near you
Search for clubs that play up to 10 miles from your venue and send them a request. Once one of their owners or admins accepts, you can ask them for players.
Ask with a tap, or let it ask
Ask from the match page, or just tell MatchTime in your own words. You can also let it ask by itself on match day when a place is still open and nobody is on your bench. You say how many players you need, for the whole round.
Guests follow your rules
A partner's player goes on your list the same way your own players do: first to say IN, or on the bench for your organisers to pick. Your organisers see where they stand at their own club, so they know who they're getting.
Help goes both ways
Each pairing works one way, so a club can ask you without you asking them, or you can both help each other. When a club near you is short, your players get the chance of an extra game.
Privacy built in
- Phone numbers are never shared between clubs, and MatchTime never gives you a pool player's number. You see a partner guest's name and club, and a pool player's first name and surname initial once they say yes.
- When clubs find each other, they see a club's name, venue and town, how far away it is, its game days and kickoff times, and how many members it has. Never names or phone numbers.
- Your players only join another club's game if they answer its ask themselves.
- A player already in their own club's game at the same time can't sign up for yours.
- No ask goes out later than 2 hours before kickoff unless you change it, and a partner club's group gets at most two asks a day.
- Either club can pause or end a pairing at any time, and a club can block another from asking it.
Partner clubs are set up from your club's settings, and nothing is asked of a partner club until both clubs agree. The player pool is opening town by town, for players 18 and over.
Get called up for local games.
Tell MatchTime your level, when you can play and how far you'll travel. When a club nearby needs one more, the game comes to you on WhatsApp. The pool is opening town by town. Sign up now and MatchTime can message you when a club near you needs a player.
More games, new teammates, no hunting round group chats.
Tell us how you play
Your level if you like, when you can play, how far you'll travel. Then confirm on WhatsApp.
A club near you is short
Once the pool opens in your town, a nearby club short at a time that suits you can call you up.
The offer lands on WhatsApp
The club, day and time, how far and the kind of game.
Say yes and you're in
Reply yes or tap the link. If the place is still open, you're in, or on the bench where the organisers pick. Not this time? Just say no.
Football, any format
Football 5, 7, 8, 9 or 11-a-side. Pick the ones you play.
Your level, your call
Pick Novice, Intermediate, Advanced or Pro, or leave it blank. A club looking for a certain level only asks players who match it.
Stop any time
Pause, change your details or stop from your own link, or send STOP.
18 and over
Adults only: you'll be playing with people you haven't met yet.
Your details stay private
- Clubs never get your number from MatchTime. It's only shared if you join a club's WhatsApp group yourself.
- A club sees your first name and the first letter of your surname, and only once you say yes to its game.
- We keep your postcode district, never your full postcode.
The player pool is separate from your own club. If you already play with a club on MatchTime, nothing changes there.
Teams, ratings, payments and the rest.
Balanced teams when you ask
Tag it with “@Match Time generate the teams” and it splits the confirmed squad using each player's rating and position. Admins can swap players or edit the teams from the dashboard.
Ratings and Man of the Match
After the game every player gets a private link to rate the others from 1 to 10 and pick a Man of the Match. The winner is announced in the group once everyone has voted.
Payments, if you want them
Switch on card or bank payments and each player gets a pay link after the game. MatchTime chases whoever hasn't paid, so you stop doing the money chase yourself.
Stats questions, answered in the group
Ask “@Match Time top 5 rated players this season” or “who's played the most?” and the answer is posted right there for everyone to see.
Quiet during the banter
MatchTime only speaks when it's tagged, or when someone says In or Out. The jokes and the arguments about last week's penalty are left alone. Tagged messages are answered straight away.
Replacements that just work
“Sam is replacing Joe” and Sam takes Joe's place in the squad. If the teams are already out, Sam steps into Joe's team too.
Short-week safety net
Numbers low the day before? Admins get a DM offering a switch to a smaller format, or a cancellation if you're below the minimum. No phone-call chains.
Book the whole season
Set up a season of weekly matches in one go, then cancel the holiday weeks at once. Game-day reminders tell the group to bring gloves, a ball and bibs.
No accounts, no passwords
Players never download an app or remember a password. Every link MatchTime sends signs them straight in, and they can reply “stop” to turn off the DMs they don't want.
An admin group for running the week.
Link your organisers' own WhatsApp group and MatchTime works there too. Admins tag MatchTime and ask in their own words, and the messages only organisers should see arrive there instead of the players' chat. In that group MatchTime only acts on messages that tag it, from your club's owners and admins.
Paste the squad list
Tag MatchTime and paste the whole list, and it shows you what would change. Tag it with YES and it's applied.
Change the squad in plain words
“@Match Time put Bilal in”, “@Match Time Sam can't make it”, “@Match Time Tom to the bench”. Plain words, no special commands.
Check the teams first
MatchTime can propose balanced teams on match day. Swap players or reshuffle them, then tag MatchTime with YES when they're final.
Call a match off, or back on
Tag MatchTime to cancel the next match or put it back on, and it tells the players' group for you.
Posters and team sheets
Ask for the list poster or the team sheet and it arrives as a picture, ready to forward to your players.
Pick who plays
If your organisers choose who fills a place, the bench arrives here with positions and club ratings. Tag MatchTime with a number or a name.
Partner club asks
Tag MatchTime with YES to a partner club's ask for one of your players, or tag it and ask your partner clubs for a player in your own words.
Let a player off the match fee
For clubs that take match fees: tell MatchTime a player isn't paying this week, and no pay link or reminder goes to them.
Notices for organisers only
New players to check, late drop-outs and who hasn't paid come to your organisers, not to the players' chat.
To link it, press Link admin group in your settings, add MatchTime to the group and send the code shown there.
Set it up the way your group already plays.
Every group runs its week a little differently. A few settings make MatchTime fit yours, and you can change them at any time.
Rolling squad
Played last week? You're in this week unless you say OUT. The squad carries over the morning after each match.
The organisers pick
Rather choose who fills a place than go first come, first served? Late Ins go on the bench and your admins pick who plays.
You announce the list
MatchTime still keeps track of In and Out, but sends the squad and the teams to your organisers to post in their own words.
Monthly squads
Regulars sign up and pay once for the whole month, and pay-as-you-go players fill the gaps.
Speaks your group's language
MatchTime is multi-lingual. It writes in your club's language in the group, in private messages and on the posters, and players answer in their own words.
Stats that make players
actually show up.
Every rating and result builds into a stats page each player owns. They tap a link (no app, no password) and see how they're really doing, week by week. Bragging rights drive turnout.
- Their rating over time, plotted against the squad average
- Man of the Match awards, appearances, wins and form
- Who they play best with, plus a live squad leaderboard
SEASON SO FAR
Alex
AVERAGE RATING
7.4
▲ 11% vs squad average
1
🏆 MoM
7
👟 Games
2-2-3
W-D-L
➡️ Steady · last 5: 7.4
📈 Above the Curve
Best game: 8.0 ⭐
7.4
Avg rating
+11% vs squad
1
Man of the Match
🏆
7
Games played
100% attendance
2-2-3
W-D-L
GD -3
Current form
➡️ Steady
7.4
last 5 games
Ratings over time
Tap a point for that game's detail.
Squad leaderboard
⚽ Team of the Season
Badges (5/8)
👟
On the board
Played your first game
🔟
Regular
Played 10+ games
🏋️
Iron Man
Played every single match
🏆
Man of the Match
Won MoM at least once
🥈
MoM Machine
Won MoM 3+ times
⭐
Masterclass
Averaged 9+ in a game
🟫
Mr Reliable
Consistently strong ratings
📈
Above the Curve
Rating above squad average
Rivalries
🤬 Your nemesis
Ryan Park · won 0 of 4
😎 You own
Danny Cole · 2 from 2
Ratings over time
Your line against the squad average, with 👑 markers on your MoM games. Tap any point for the detail.
Form and momentum
Hot, cold or steady over your last five games: the streak everyone wants to keep alive.
Live leaderboard
The whole squad ranked by rating, with ↑↓ arrows showing who climbed since last week's match.
Team of the Season
The best lineup by position, auto-picked from real ratings. Did you make the cut?
Chemistry
Who you win most with, and who brings out your best game.
Rivalries
Your nemesis, and the opponent you own. Settled by results, not banter.
Badges
Iron Man, MoM Machine, Masterclass and more to unlock as you play.
Season “Wrapped” card
A season recap card players screenshot straight into the group.
Your group's match-day brain, on call.
Players tag @Match Timein the group and ask about the next match, who's playing, the leaderboard or anyone's record this season. Tagged questions are answered straight away.
- Answered in the group, so everyone sees the same numbers.
- Ask “@Match Time my stats” and your own stats page link arrives by DM.
Three steps to autopilot.
Set it up once, play every week. MatchTime takes care of the rest.Your first three months are free, and you can remove it from your group any time.
Sign up and create your club
Sign up and set your weekly match: the format, day, kickoff time, venue and squad size.
We'll help you add MatchTime to your WhatsApp group
Sign up and we'll get your group connected, usually within a day. Once your club is approved, MatchTime shows you how it has read your group and waits for you to say GO before it speaks in the group.
Play and rate
Players just say In or Out as normal, with nothing to install. Ask for teams when you want them, post the score after the game, and everyone gets a rating link. Man of the Match is announced, and it all starts again next week.
Built for the organiser, invisible to the player.
Players never have to download anything. Organisers get a dashboard to fix attendance, edit teams, set starting ratings, book a season and see who still has to rate. MatchTime does the tedious bit in between.
If you play every week, this is for you.
- No more counting ‘IN’ messages or chasing late replies
- A bench that sorts itself out when someone drops
- Partner clubs nearby, then the MatchTime player pool, to fill a place when you're still short
- Balanced teams when you ask, instead of arguing over picks
- Attendance, ratings and payments logged for you
- An admin group where organisers run the week in their own words
- Chat as normal: ‘IN’, ‘count me in’, ‘sorry not tonight’
- Balanced teams, no favouritism
- Your own stats page: rating over time, MoMs, wins, chemistry and badges
- A live leaderboard, Team of the Season and a season card to share
- Ask @Match Time about your matches, right in the group
- Extra games nearby, with a partner club or through the player pool, if you want them
- Football 5-a-side
- Football 7-a-side
- Football 8-a-side
- Football 9-a-side
- Football 11-a-side
Pricing
First three months free
then up to £4.99 a month for the whole group
Ready for a quieter
match-day morning?
Your first three months are free, then it's up to £4.99 a month for the whole group, and you only pay for the weeks you play. Add it, and if you don't like it, remove it. Card and bank payments are there if you want them.